Ouch. This is a post I’ve put off writing for more than nine months because 2020 was so personally and professionally painful. These review posts are important for accountability and self-assessment.
There were some highlights; let’s start with those:
I rewrote my twelve-episode web series, Calliope, tailoring it to the pandemic, and shot it with Tina Uyeno (and her roommates) and released it on Facebook and YouTube. 
Stephanie Keiko Kong and I wrote a new play, Enigma, that was thematically and structurally tailored to the pandemic. We co-directed the production for TAG—The Actors’ Group. 
With Kathryn Lee, I wrote a short, fun book on the care and feeding of succulents for our new business, Succulent Geeks. 
Significantly, all of those projects were collaborations. I’ve expressed mixed feelings about collaborating with other writers in the past, but in 2020 that was the only way I managed to get anything done. More positively, those collaborations were the highlights of my year. I’m going to have to revisit my thoughts on collaborations.
As for the negatives, well, I won’t bore you with those. The pandemic was awful. (Is still awful.) You know. You were there.
Onwards and upwards.
2020 verdict: worst year ever
2020 writer earnings: $0 
 Technically my actors shot it as they were all in Oregon. They set up the cameras and lights, and I directed via Zoom. You can watch Calliope on YouTube. Each episode is about two minutes long.
 Thematically, Engima is about identity and isolation, specifically how isolation distorts your sense of self. Structurally, the play was designed for Covid conditions, with a single actor onstage and two other actors (safely isolated) playing offstage voices.
Even though the play was presented streaming on YouTube, it’s no longer available online. You can get a sense of it in this short interview Stephanie and I did for Todd Sullivan.
 Buy Elements of Succulent Success for Beginners and Black Thumbs here! Also included in the Indoor Succulent Rescue Kit.
 To add insult to injury, the one paying project I had lined up for 2020—a novella-length, interactive story called Copper Canyon—got cancelled when the publisher pivoted away from interactive fiction after I’d already finished the writing. They paid me a generous kill fee, so no hard feelings, and I was more in it for the publication opportunity and professional credit. Still … disappointing. Since I’m writing this so late in the year, I can add that I eventually submitted it to the 2021 SpringThing Festival of Interactive Fiction, where it received some nice recognition. You can play Copper Canyon here.